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UID:pretalx-godotfest-26-SPVYA9@talks.godotfest.com
DTSTART;TZID=CET:20261104T123000
DTEND;TZID=CET:20261104T125500
DESCRIPTION:Audio accessibility is often treated as an afterthought - or ev
 en reduced to a lonely volume slider -while sound design plays a crucial r
 ole in gameplay legibility\, inclusion and immersion. \nThe good news? Som
 e of the most impactful audio accessibility features in Godot take no time
  to build and cost little to no CPU overhead. So let's hear what they are!
DTSTAMP:20261026T201808Z
LOCATION:Italien
SUMMARY:Let's Hear It! Enabling True Audio Accessibility in Godot - Max de 
 Kroon
URL:https://talks.godotfest.com/godotfest-26/talk/SPVYA9/
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