Leon Klostermann
Leon Klostermann is the founder and developer behind LOOTFALL, a mobile RPG built with Godot. As an indie developer, he has grown the game to the Top 50 iOS RPG charts in multiple countries while building a sustainable business around it. He focuses on game development, technical systems, and building mobile games with Godot.
Session
Mobile games are often associated with aggressive monetization, dark patterns, and disposable experiences. But does mobile really have to be that way?
I’m Leon, creator of LOOTFALL, a retro-inspired RPG that has grown into a Top 50 iOS RPG in multiple countries, with thousands of daily players and a community that genuinely loves the game.
In this talk, I want to share what I’ve learned building and monetizing a mobile game in Godot without relying on the practices mobile games are often criticized for. I’ll also dive into the technical side of building a fairly complex mobile game with Godot, including the tools, systems, and performance challenges involved in using an engine that isn’t always designed with mobile-first development in mind.