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UID:pretalx-godotfest-26-RFNWCH@talks.godotfest.com
DTSTART;TZID=CET:20261103T110000
DTEND;TZID=CET:20261103T112500
DESCRIPTION:Come on a journey where we explore what's possible with Godot 4
 .7\, 4.8\, and .NET 10 / 11.\n\nI'll share findings\, fascinations\, and f
 unny bits about my love for Godot with .NET\; the things many developers l
 ong for\, and how **Godot** and the **Godot community** helps us find them
 .\n\n### Live Demo: [2dog.dev](https://2dog.dev)\nWe'll go through the mot
 ions of porting a real C# Godot game to HTML5 and WebAssembly for publishi
 ng on [itch.io](https://itch.io) ... live on stage. \n\n**Woof\, or oof?**
  Don't worry\, it's really just about as easy as typing:\n```\ndnx 2dog ad
 d\ndotnet publish\n``` \nVoilà!\n\n### Treats 🦴\nIn version 4.6\, `lib
 godot` became an official part of Godot. Now Godot 4.8 brings .NET 10\, bu
 t what does that really _mean for us_ developers?\n\nBoth Godot and 2dog (
 which really _is still Godot\,_ just a little backwards) have much more in
  store\, with the brand new `godot-dotnet` and C# bindings on the horizon.
  Let's peek at some advancements coming from the .NET ecosystem with .NET 
 10 and 11.
DTSTAMP:20261026T201723Z
LOCATION:Italien
SUMMARY:LOVE\,DOGS+ROBOTS  .NET\, C#\, and Godot everywhere! - Moritz Voss
URL:https://talks.godotfest.com/godotfest-26/talk/RFNWCH/
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