Erick Passos
I am Engineering Director at Photon, team head for multiplayer SDKs like Quantum and Fusion, and currently lead developer of Fusion Godot.
Have 20+ years experience in game development, 10+ years on multiplayer.
Godot is the best thing to happen in games over the last 2 decades, it brought me back the joy in game development.
Session
11-03
17:00
25min
Multiplayer Bloopers: Common networking pitfalls explained with painful examples
Jiří Starý, Erick Passos
Your game works perfectly until other players show up with their own version of reality. This is a light, fast tour of the classic multiplayer bugs: why they happen, how to fix them, and how to fix the fix.
Italien