Leonardo Rocha
I've been coding games for nearly a decade, across different genres, and they were all multiplayer titles.
My most notable recent work is on the Online Services of ARC Raiders.
Session
11-03
16:30
50min
Ichor Online: Building a Massive Multiplayer Online RPG in Godot
Leonardo Rocha, Francesco Piacenti (FR3NKD)
Building an MMORPG as Indie Devs: workflows, scope management, lessons learned and leveraging the power of SpacetimeDB with Godot.
Ballsaal