René Habermann
René followed his life-long passion in 2022 and started Bippinbits, and indie studio making Dome Keeper and PVKK: Planetenverteidigungskanonenkommandant. Before that he studied computer science and worked many years in IT, developing an substantial aversion to corporate insanity. Bippinbits' approach to making games was shaped by game jams – swift iteration, smart scope, trusting teams, quick validation and a closeness to the players.
Session
Even after years of making games, I can’t reliably tell if one is "good" while we’re building it. Intuition, playtests, retention and wishlists all help - but every signal can mislead you in a different way. It is also hard to judge if the game is just "not good yet" or can actually never be good.
In this talk, I’ll show how we deal with that at Bippinbits, using examples from both our successful games and the ones we chose to cancel.