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UID:pretalx-godotfest-26-CHMGZR@talks.godotfest.com
DTSTART;TZID=CET:20261104T163000
DTEND;TZID=CET:20261104T172000
DESCRIPTION:I spent months inside Godot Editor's source code\, rebuilding i
 t into a multi-scene editor called GDstudio. Along the way the editor taug
 ht me a lot about Godot itself\, and this talk is that story. What is a si
 ngleton\, really? Why is the whole 3D editor a panel? What is a Node under
  the hood\, and what does all that machinery cost? I bring Tracy measureme
 nts to answer that: instantiating just the editor's GUI takes seconds\, an
 d the editor is built from the same nodes\, Controls and resources your ga
 me is. You will leave with practical performance knowledge for your game\,
  and a few what-ifs about where Godot could go next.
DTSTAMP:20261026T201801Z
LOCATION:Italien
SUMMARY:Cracking open Godot Editor: what it taught me about Godot - Zagir F
 abarisov
URL:https://talks.godotfest.com/godotfest-26/talk/CHMGZR/
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