Michał Myczkowski
An open-source enthusiast with professional experience in embedded systems simulation. Currently building ShipGodot, a commercial Godot 4 plugin for cross-platform iOS deployment.
Former Software Engineer at Antmicro and CS graduate from the University of Wrocław.
Session
Practical overview of using Apple’s TestFlight to playtest and distribute Godot games. Learn how to set up staged rollout channels to test updates with targeted user groups, configure feedback channels, and structure "What to Test" prompts that yield useful player insights. We'll showcase onboarding new playtesters and gathering their feedback in real time. The talk also covers navigating platform constraints, clarifying what TestFlight can measure vs where you must implement custom telemetry, promoting validated builds directly to the App Store, and using the ShipGodot editor plugin for easy cross-platform deployment.