BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//pretalx//talks.godotfest.com//godotfest-26//speaker//ULYCBK
BEGIN:VTIMEZONE
TZID:CET
BEGIN:STANDARD
DTSTART:20001029T040000
RRULE:FREQ=YEARLY;BYDAY=-1SU;BYMONTH=10
TZNAME:CET
TZOFFSETFROM:+0200
TZOFFSETTO:+0100
END:STANDARD
BEGIN:DAYLIGHT
DTSTART:20000326T030000
RRULE:FREQ=YEARLY;BYDAY=-1SU;BYMONTH=3
TZNAME:CEST
TZOFFSETFROM:+0100
TZOFFSETTO:+0200
END:DAYLIGHT
END:VTIMEZONE
BEGIN:VEVENT
UID:pretalx-godotfest-26-JUMP8X@talks.godotfest.com
DTSTART;TZID=CET:20261103T120000
DTEND;TZID=CET:20261103T125000
DESCRIPTION:Practical overview of using Apple’s TestFlight to playtest an
 d distribute Godot games. Learn how to set up staged rollout channels to t
 est updates with targeted user groups\, configure feedback channels\, and 
 structure "What to Test" prompts that yield useful player insights. We'll 
 showcase onboarding new playtesters and gathering their feedback in real t
 ime. The talk also covers navigating platform constraints\, clarifying wha
 t TestFlight can measure vs where you must implement custom telemetry\, pr
 omoting validated builds directly to the App Store\, and using the ShipGod
 ot editor plugin for easy cross-platform deployment.
DTSTAMP:20261026T201802Z
LOCATION:Italien
SUMMARY:TestFlight for Godot Developers: Playtesting Games on Apple Platfor
 ms - Michał Myczkowski\, Aleksandra Dulska
URL:https://talks.godotfest.com/godotfest-26/talk/JUMP8X/
END:VEVENT
END:VCALENDAR
