Ichor Online: Building a Massive Multiplayer Online RPG in Godot
2026-11-03 –, Ballsaal

Building an MMORPG as Indie Devs: workflows, scope management, lessons learned and leveraging the power of SpacetimeDB with Godot.


Building an MMORPG comes with big challenges across content production, large-world tooling, rendering many entities, connection management, latency, netcode and networked physics. This talk explores how we’re combining Godot, SpacetimeDB, and Blender to approach these problems while building Ichor Online. We’ll share our architecture, workflows, lessons learned, and practical trade-offs.

I've been coding games for nearly a decade, across different genres, and they were all multiplayer titles.

My most notable recent work is on the Online Services of ARC Raiders.

I'm a 3D artist with a background in game dev, VFX, VR, and freelance work. I'm currently focused on indie game development using open-source tools, helping other indie developers with art, sound, and marketing.