Using Godot for defence simulators
2026-11-04 –, Ballsaal

In this talk, we will dive into our experiences switching from Unity to Godot when you have customers where Security, IP, and Continuity are critical priorities.

Our product is a multiplayer shooting simulator developed on Unity and Photon. We will share our experiences finding and evaluating replacement products for all elements, and offer good advice on how to work with large corporate and government IT and procurement organizations to get such a fundamental technical switch approved and successfully implemented.

Coming from a background in Engineering and Computer Science. Kristian has always been fascinated by what happens when Humans meet new technologies.

Kristian is the founder of Kanda, where he is working to reimagine training in Defence and Critical Infrastructure. His focus is on the application of Virtual Reality, but he is equally fascinated by the emerging fields of Artificial Intelligence, Quantum Computing, and Fusion Energy.

Hailing from the dark and unexplored western part of Denmark. Kristian explores the field of Extended Reality with a healthy dose of utilitarian skepticism.