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UID:pretalx-godotfest-26-LHKY7Z@talks.godotfest.com
DTSTART;TZID=CET:20261104T143000
DTEND;TZID=CET:20261104T152000
DESCRIPTION:Your game features a devastating\, hyper-realistic flamethrower
 \, but your audio budget only covers a glass of tap water. Is that enough?
  Absolutely.\nIn this 50-minute crash course\, we will strip away the myst
 ery of professional sound design and explore the bizarre reality of Foley.
  You will learn the core theoretical principles of how audio functions in 
 games\, the accessible tools required to capture it\, and the precise proc
 essing tricks used to completely transform mundane household sounds. We wi
 ll walk through a concrete case study where we turn a basic water tap reco
 rding into a roaring weapon of mass destruction - giving you the exact kno
 wledge needed to record and design your own custom sound effects without t
 he massive studio overhead.
DTSTAMP:20261026T205353Z
LOCATION:Italien
SUMMARY:Synthesizing a Flamethrower from a Bathroom Sink: DIY Sound Design 
 for Indie Devs - Chris Kohler
URL:https://talks.godotfest.com/godotfest-26/talk/LHKY7Z/
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