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UID:pretalx-godotfest-26-MXVUPL@talks.godotfest.com
DTSTART;TZID=CET:20261104T110000
DTEND;TZID=CET:20261104T115000
DESCRIPTION:Game jams are exciting\, but they're also chaotic. Many partici
 pants lose valuable time\, over-scope their ideas\, or spend days polishin
 g features that players never experience.\n\nOver the past five years\, I'
 ve completed more than a dozen game jams and developed a simple five-phase
  framework that brings structure to the entire process\, from choosing an 
 idea to publishing the final build.\n\nThis talk walks through each phase 
 of the framework\, covering planning\, execution\, polishing\, submission\
 , and post-jam visibility.\nRather than focusing on specific tools or engi
 ne features\, the framework is built around habits and decision-making tha
 t work regardless of experience level.\n\nWhether you're entering your fir
 st game jam or your fifteenth\, you'll leave with a repeatable process tha
 t helps you finish stronger games with less stress.
DTSTAMP:20261026T205211Z
LOCATION:Italien
SUMMARY:The 5-Phase Game Jam Framework: Bringing Structure to Chaos - Ahmed
  Alfiki
URL:https://talks.godotfest.com/godotfest-26/talk/MXVUPL/
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