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UID:pretalx-godotfest-26-QQWXL9@talks.godotfest.com
DTSTART;TZID=CET:20261103T143000
DTEND;TZID=CET:20261103T152000
DESCRIPTION:Traditionally\, indie studios and small teams developed for a s
 ingle console first before porting to PC—a tradition that has since flip
 ped to "Steam first." This talk challenges that modern default. By explori
 ng the technical advantages of a single hardware spec\, the business benef
 its of dedicated console audiences\, and the artistic merit of crafting a 
 canonical\, intended experience\, we will examine why developing for conso
 le first might be the smartest strategic decision for your studio.
DTSTAMP:20261026T205435Z
LOCATION:Ballsaal
SUMMARY:Why You Should Develop and Release on Console First - Claire Blacks
 haw
URL:https://talks.godotfest.com/godotfest-26/talk/QQWXL9/
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