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UID:pretalx-godotfest-26-RJSRWU@talks.godotfest.com
DTSTART;TZID=CET:20261103T160000
DTEND;TZID=CET:20261103T162500
DESCRIPTION:How do you ship a 3D educational game for Web\, Desktop\, and M
 obile in Godot 4 on a tight budget? In this postmortem of "The Masked Part
 icle\," I will share my survival strategies as a solo dev. Drawing from 1.
 5 years of building hypercasual mobile prototypes in 2-week sprints\, I wi
 ll show how that "need for speed" helped me build momentum in the crucial 
 early stages of this Godot project. You will learn how to manage a mixed a
 sset pipeline without in-house artists\, build pragmatic responsive UIs\, 
 and discover a massive performance hack: simulating a complex 3D particle 
 detector using lightweight 2D line draw calls for smooth web and mobile ex
 ports.
DTSTAMP:20261026T205434Z
LOCATION:Italien
SUMMARY:Shipping 3D Cross-Platform on a Shoestring Budget: A Solo Dev's Pos
 tmortem - Dr. Johannes Mattmann
URL:https://talks.godotfest.com/godotfest-26/talk/RJSRWU/
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