BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//pretalx//talks.godotfest.com//godotfest-26//talk//XMEH88
BEGIN:VTIMEZONE
TZID:CET
BEGIN:STANDARD
DTSTART:20001029T040000
RRULE:FREQ=YEARLY;BYDAY=-1SU;BYMONTH=10
TZNAME:CET
TZOFFSETFROM:+0200
TZOFFSETTO:+0100
END:STANDARD
BEGIN:DAYLIGHT
DTSTART:20000326T030000
RRULE:FREQ=YEARLY;BYDAY=-1SU;BYMONTH=3
TZNAME:CEST
TZOFFSETFROM:+0100
TZOFFSETTO:+0200
END:DAYLIGHT
END:VTIMEZONE
BEGIN:VEVENT
UID:pretalx-godotfest-26-XMEH88@talks.godotfest.com
DTSTART;TZID=CET:20261104T100000
DTEND;TZID=CET:20261104T105000
DESCRIPTION:Even after years of making games\, I can’t reliably tell if o
 ne is "good" while we’re building it. Intuition\, playtests\, retention 
 and wishlists all help - but every signal can mislead you in a different w
 ay. It is also hard to judge if the game is just "not good yet" or can act
 ually never be good.\nIn this talk\, I’ll show how we deal with that at 
 Bippinbits\, using examples from both our successful games and the ones we
  chose to cancel.
DTSTAMP:20261026T205354Z
LOCATION:Ballsaal
SUMMARY:I Don't Know If This Game Is Good - René Habermann
URL:https://talks.godotfest.com/godotfest-26/talk/XMEH88/
END:VEVENT
END:VCALENDAR
